He does have very low health though, so keep that in mind. She can set the atkbar back with 10% each hit, but got 3 hits on the 1. You wont build him any time soon. They excel in the new raids and R5. Jewbagle talks about the water one being very good for ToA. Battle Mammoth: The Water and Dark ones are the two worth building for ToA. We would save skillups for the light one.
Succubus: The water one is used for arena speed lead. I started working on a light bounty cause I had runes for him, but I got lucky and pulled galleon who can make better use of the runes. We would save duplicates for fire first, then water. None of the neostone fighters are. Wind vampire: This is a great monster that can mean the difference between a fail or a win in early gb10 comps, as well as being a great dps in raids.
The water one is a strong PvP unit that can be really good in ToA as well. The rest are not worth building. Please contribute and vote for the next discussion! Kung Fu Girl: Recently buffed and very strong. He can be a powerful healer that is even used up in R5. If you can summon this guy, he will make your life easier. Skill the fire one up first then save skillups for water and light. You should eventually build either the Dark or Water reaper for ToA.
Similar to using scrolls outside of Unknown Scrolls 3 star to 5 star monsters are available, excluding Light and Dark monsters. I have the light one sitting around. Tarq vs Yaku in D10. Just providing a link isn't enough, give context. People shouldn't have to click off-site to find out what the video is about. Brownie Magician: The fire is the weakest one.
By the time you get the runes you use him at his potential you will have little use for a farmer. None are worth building in the early game. Save duplicates for skilling up water. The water one is also very strong in raids. The light and dark ones are very strong PvP units.
Buffs and Debuffs are huge in this game and Shannon offers almost everything you want. Single target but hits like a freaking train. I use him on my raid team. The Dark one is better than the Water one most of the time but if you decide to build a water one there are a few floors where he can be better namely the leo floors. Joker: Use duplicates to skill up Lushen wind one.
After doing some research though, I haven't been able to find much of anything about him. Save duplicates for skilling up water first. Kroa Dark Harg is awesome. She is safe to feed as harpys are farmable from scenarios if you eventually decide to build one there are better units. The light one Bella should be your 2nd 6 star after veromos.
The water one is end game that is farmable from unknown scrolls making them safe to feed. The rest of the vagabonds have little or niche uses and are safe to feed. The water one can be used for AoE defense break but none of the family is worth rushing. Hint Answer Angelmon King Angelmon Low Elemental Fairy Imp Pixie Warbear Garuda Salamander Howl Yeti Harpy Hellhound Elemental Inugami Serpent Golem Griffon Inferno High Elemental Harpu Bearman Werewolf Viking Amazon Martial Cat Vagabond Epikion Priest Bounty Hunter Imp Champion Mystic Witch Grim Reaper Living Armor Drunken Master Hint Answer Minotauros Lizardman Taoist Beast Hunter Penguin Knight Battle Mammoth Cow Girl Charger Shark Martial Artist Mummy Frankenstein Harg Nine-Tailed Fox Undine Sylph Sylphid Succubus Joker Pierret Phantom Thief Magical Archer Rakshasa Death Knight Lich Samurai Kung Fu Girl Brownie Magician Kobold Bomber Barbaric King Pirate Captain Mermaid Magic Knight Assassin Neostone Fighter Hint Answer Horus Jack-O'-Lantern Elven Ranger Dice Magician Chakram Dancer Boomerang Warrior Ninja Valkyrja Dragon Phoenix Chimera Vampire Oracle Occult Girl Dragon Knight Monkey King Archangel Beast Monk Hell Lady Sky Dancer Pioneer Polar Queen Ifrit Sea Emperor Neostone Agent Anubis Desert Queen Fairy King Panda Warrior Harp Magician Unicorn Paladin Homunculus. Luck Post Criteria The monster name must be in the title e.